Package-level declarations

Functions

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fun Float.hdpModePlainPx(context: Context, modePx: Float, uiModeType: UiModeType): Float
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fun Float.hdpQualifierPlainPx(context: Context, qualifiedPx: Float, qualifierType: DpQualifier, qualifierValue: Number): Float
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fun Float.hdpRotatePlainPx(context: Context, rotationPx: Float, orientation: Orientation = Orientation.LANDSCAPE): Float
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fun Float.hdpScreenPlainPx(context: Context, screenPx: Float, uiModeType: UiModeType, qualifierType: DpQualifier, qualifierValue: Number): Float
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fun Float.hspModePlainPx(context: Context, modePx: Float, uiModeType: UiModeType): Float
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fun Float.hspQualifierPlainPx(context: Context, qualifiedPx: Float, qualifierType: DpQualifier, qualifierValue: Number): Float
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fun Float.hspRotatePlainPx(context: Context, rotationPx: Float, orientation: Orientation = Orientation.LANDSCAPE): Float
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fun Float.hspScreenPlainPx(context: Context, screenPx: Float, uiModeType: UiModeType, qualifierType: DpQualifier, qualifierValue: Number): Float
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fun Float.sdpModePlainPx(context: Context, modePx: Float, uiModeType: UiModeType): Float
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fun Float.sdpQualifierPlainPx(context: Context, qualifiedPx: Float, qualifierType: DpQualifier, qualifierValue: Number): Float
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fun Float.sdpRotatePlainPx(context: Context, rotationPx: Float, orientation: Orientation = Orientation.LANDSCAPE): Float
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fun Float.sdpScreenPlainPx(context: Context, screenPx: Float, uiModeType: UiModeType, qualifierType: DpQualifier, qualifierValue: Number): Float
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fun Float.sspModePlainPx(context: Context, modePx: Float, uiModeType: UiModeType): Float
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fun Float.sspQualifierPlainPx(context: Context, qualifiedPx: Float, qualifierType: DpQualifier, qualifierValue: Number): Float
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fun Float.sspRotatePlainPx(context: Context, rotationPx: Float, orientation: Orientation = Orientation.LANDSCAPE): Float
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fun Float.sspScreenPlainPx(context: Context, screenPx: Float, uiModeType: UiModeType, qualifierType: DpQualifier, qualifierValue: Number): Float
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fun Float.wdpModePlainPx(context: Context, modePx: Float, uiModeType: UiModeType): Float
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fun Float.wdpQualifierPlainPx(context: Context, qualifiedPx: Float, qualifierType: DpQualifier, qualifierValue: Number): Float
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fun Float.wdpRotatePlainPx(context: Context, rotationPx: Float, orientation: Orientation = Orientation.LANDSCAPE): Float
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fun Float.wdpScreenPlainPx(context: Context, screenPx: Float, uiModeType: UiModeType, qualifierType: DpQualifier, qualifierValue: Number): Float
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fun Float.wspModePlainPx(context: Context, modePx: Float, uiModeType: UiModeType): Float
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fun Float.wspQualifierPlainPx(context: Context, qualifiedPx: Float, qualifierType: DpQualifier, qualifierValue: Number): Float
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fun Float.wspRotatePlainPx(context: Context, rotationPx: Float, orientation: Orientation = Orientation.LANDSCAPE): Float
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fun Float.wspScreenPlainPx(context: Context, screenPx: Float, uiModeType: UiModeType, qualifierType: DpQualifier, qualifierValue: Number): Float